Arrange the Extending Kubernetes section in the Concepts TOC (#8569)
* Left nav for Extending Kubernetes * Redirect moved topics. Remove extraneous directory.
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---
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reviewers:
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title: Device Plugins
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description: Use the Kubernetes device plugin framework to implement plugins for GPUs, NICs, FPGAs, InfiniBand, and similar resources that require vendor-specific setup.
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content_template: templates/concept
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weight: 20
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---
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{{< feature-state state="beta" >}}
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{{% capture overview %}}
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Starting in version 1.8, Kubernetes provides a
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[device plugin framework](https://github.com/kubernetes/community/blob/master/contributors/design-proposals/resource-management/device-plugin.md)
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for vendors to advertise their resources to the kubelet without changing Kubernetes core code.
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Instead of writing custom Kubernetes code, vendors can implement a device plugin that can
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be deployed manually or as a DaemonSet. The targeted devices include GPUs,
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High-performance NICs, FPGAs, InfiniBand, and other similar computing resources
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that may require vendor specific initialization and setup.
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{{% /capture %}}
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{{% capture body %}}
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## Device plugin registration
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The device plugins feature is gated by the `DevicePlugins` feature gate which
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is disabled by default before 1.10. When the device plugins feature is enabled,
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the kubelet exports a `Registration` gRPC service:
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```gRPC
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service Registration {
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rpc Register(RegisterRequest) returns (Empty) {}
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}
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```
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A device plugin can register itself with the kubelet through this gRPC service.
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During the registration, the device plugin needs to send:
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* The name of its Unix socket.
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* The Device Plugin API version against which it was built.
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* The `ResourceName` it wants to advertise. Here `ResourceName` needs to follow the
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[extended resource naming scheme](https://kubernetes.io/docs/concepts/configuration/manage-compute-resources-container/#extended-resources)
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as `vendor-domain/resource`.
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For example, an Nvidia GPU is advertised as `nvidia.com/gpu`.
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Following a successful registration, the device plugin sends the kubelet the
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list of devices it manages, and the kubelet is then in charge of advertising those
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resources to the API server as part of the kubelet node status update.
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For example, after a device plugin registers `vendor-domain/foo` with the kubelet
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and reports two healthy devices on a node, the node status is updated
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to advertise 2 `vendor-domain/foo`.
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Then, users can request devices in a
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[Container](/docs/reference/generated/kubernetes-api/{{< param "version" >}}/#container-v1-core)
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specification as they request other types of resources, with the following limitations:
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* Extended resources are only supported as integer resources and cannot be overcommitted.
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* Devices cannot be shared among Containers.
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Suppose a Kubernetes cluster is running a device plugin that advertises resource `vendor-domain/resource`
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on certain nodes, here is an example user pod requesting this resource:
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```yaml
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apiVersion: v1
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kind: Pod
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metadata:
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name: demo-pod
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spec:
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containers:
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- name: demo-container-1
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image: k8s.gcr.io/pause:2.0
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resources:
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limits:
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vendor-domain/resource: 2 # requesting 2 vendor-domain/resource
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```
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## Device plugin implementation
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The general workflow of a device plugin includes the following steps:
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* Initialization. During this phase, the device plugin performs vendor specific
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initialization and setup to make sure the devices are in a ready state.
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* The plugin starts a gRPC service, with a Unix socket under host path
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`/var/lib/kubelet/device-plugins/`, that implements the following interfaces:
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```gRPC
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service DevicePlugin {
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// ListAndWatch returns a stream of List of Devices
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// Whenever a Device state change or a Device disappears, ListAndWatch
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// returns the new list
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rpc ListAndWatch(Empty) returns (stream ListAndWatchResponse) {}
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// Allocate is called during container creation so that the Device
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// Plugin can run device specific operations and instruct Kubelet
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// of the steps to make the Device available in the container
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rpc Allocate(AllocateRequest) returns (AllocateResponse) {}
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}
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```
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* The plugin registers itself with the kubelet through the Unix socket at host
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path `/var/lib/kubelet/device-plugins/kubelet.sock`.
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* After successfully registering itself, the device plugin runs in serving mode, during which it keeps
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monitoring device health and reports back to the kubelet upon any device state changes.
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It is also responsible for serving `Allocate` gRPC requests. During `Allocate`, the device plugin may
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do device-specific preparation; for example, GPU cleanup or QRNG initialization.
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If the operations succeed, the device plugin returns an `AllocateResponse` that contains container
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runtime configurations for accessing the allocated devices. The kubelet passes this information
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to the container runtime.
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A device plugin is expected to detect kubelet restarts and re-register itself with the new
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kubelet instance. In the current implementation, a new kubelet instance deletes all the existing Unix sockets
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under `/var/lib/kubelet/device-plugins` when it starts. A device plugin can monitor the deletion
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of its Unix socket and re-register itself upon such an event.
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## Device plugin deployment
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A device plugin can be deployed manually or as a DaemonSet. Being deployed as a DaemonSet has
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the benefit that Kubernetes can restart the device plugin if it fails.
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Otherwise, an extra mechanism is needed to recover from device plugin failures.
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The canonical directory `/var/lib/kubelet/device-plugins` requires privileged access,
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so a device plugin must run in a privileged security context.
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If a device plugin is running as a DaemonSet, `/var/lib/kubelet/device-plugins`
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must be mounted as a
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[Volume](/docs/reference/generated/kubernetes-api/{{< param "version" >}}/#volume-v1-core)
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in the plugin's
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[PodSpec](/docs/reference/generated/kubernetes-api/{{< param "version" >}}/#podspec-v1-core).
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Kubernetes device plugin support is still in alpha. As development continues, its API version can
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change in incompatible ways. We recommend that device plugin developers do the following:
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* Watch for changes in future releases.
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* Support multiple versions of the device plugin API for backward/forward compatibility.
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If you enable the DevicePlugins feature and run device plugins on nodes that need to be upgraded to
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a Kubernetes release with a newer device plugin API version, upgrade your device plugins
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to support both versions before upgrading these nodes to
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ensure the continuous functioning of the device allocations during the upgrade.
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## Examples
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For examples of device plugin implementations, see:
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* The official [NVIDIA GPU device plugin](https://github.com/NVIDIA/k8s-device-plugin)
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* it requires using [nvidia-docker 2.0](https://github.com/NVIDIA/nvidia-docker) which allows you to run GPU enabled docker containers
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* The [NVIDIA GPU device plugin for COS base OS](https://github.com/GoogleCloudPlatform/container-engine-accelerators/tree/master/cmd/nvidia_gpu).
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* The [RDMA device plugin](https://github.com/hustcat/k8s-rdma-device-plugin)
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* The [Solarflare device plugin](https://github.com/vikaschoudhary16/sfc-device-plugin)
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* The [AMD GPU device plugin](https://github.com/RadeonOpenCompute/k8s-device-plugin)
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{{% /capture %}}
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