Create 2019-12-10-Gamified-Chaos-Engineering-Tool-for-Kubernetes.md (#18062)
* Create 2019-12-10-Gamified-Chaos-Engineering-Tool-for-Kubernetes.md * Update and rename 2019-12-10-Gamified-Chaos-Engineering-Tool-for-Kubernetes.md to 2019-01-16-Gamified-Chaos-Engineering-Tool-for-Kubernetes.md * Update 2019-01-16-Gamified-Chaos-Engineering-Tool-for-Kubernetes.md * Update and rename 2019-01-16-Gamified-Chaos-Engineering-Tool-for-Kubernetes.md to 2019-01-22-Gamified-Chaos-Engineering-Tool-for-Kubernetes.md Co-authored-by: Kaitlyn Barnard <kaitlynbarnard10@gmail.com>
This commit is contained in:
committed by
Kubernetes Prow Robot
parent
8d62fad3dc
commit
11fff0560c
@@ -0,0 +1,127 @@
|
|||||||
|
---
|
||||||
|
layout: blog
|
||||||
|
title: "KubeInvaders - Gamified Chaos Engineering Tool for Kubernetes"
|
||||||
|
date: 2020-01-22
|
||||||
|
slug: kubeinvaders-gamified-chaos-engineering-tool-for-kubernetes
|
||||||
|
---
|
||||||
|
|
||||||
|
**Authors** Eugenio Marzo, Sourcesense
|
||||||
|
|
||||||
|
Some months ago, I released my latest project called KubeInvaders. The
|
||||||
|
first time I shared it with the community was during an Openshift
|
||||||
|
Commons Briefing session. Kubenvaders is a Gamified Chaos Engineering
|
||||||
|
tool for Kubernetes and Openshift and helps test how resilient your
|
||||||
|
Kubernetes cluster is, in a fun way.
|
||||||
|
|
||||||
|
It is like space invaders but the aliens are PODs.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
During my presentation at Codemotion Milan 2019, I started saying "of
|
||||||
|
course you can do it with few lines of bash but it is boring."
|
||||||
|

|
||||||
|
|
||||||
|
Using the code above you can kill random PODs across a K8s cluster but I
|
||||||
|
think it is much funnier with the spaceship of Kubeinvaders.
|
||||||
|
|
||||||
|
I published the code at
|
||||||
|
[https://github.com/lucky-sideburn/KubeInvaders](https://github.com/lucky-sideburn/KubeInvaders)
|
||||||
|
and there is a little community that is growing gradually. Some people
|
||||||
|
love to use it for demo sessions killing PODs on the big screens.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## How to install KubeInvaders
|
||||||
|
|
||||||
|
I defined multiples modes to install it:
|
||||||
|
|
||||||
|
1. Helm Chart
|
||||||
|
[https://github.com/lucky-sideburn/KubeInvaders/tree/master/helm-charts/kubeinvaders](https://github.com/lucky-sideburn/KubeInvaders/tree/master/helm-charts/kubeinvaders)
|
||||||
|
|
||||||
|
2. Manual Installation for Openshift using a template
|
||||||
|
[https://github.com/lucky-sideburn/KubeInvaders\#install-kubeinvaders-on-openshift](https://github.com/lucky-sideburn/KubeInvaders#install-kubeinvaders-on-openshift)
|
||||||
|
|
||||||
|
3. Manual Installation for Kubernetes
|
||||||
|
[https://github.com/lucky-sideburn/KubeInvaders\#install-kubeinvaders-on-kubernetes](https://github.com/lucky-sideburn/KubeInvaders#install-kubeinvaders-on-kubernetes)
|
||||||
|
|
||||||
|
The preferred way, of course, is with a Helm chart.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
```
|
||||||
|
# Please set target_namespace to set your target namespace!
|
||||||
|
helm install --set-string target_namespace="namespace1,namespace2" \
|
||||||
|
--name kubeinvaders --namespace kubeinvaders ./helm-charts/kubeinvaders
|
||||||
|
```
|
||||||
|
----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
## How to use KubeInvaders
|
||||||
|
|
||||||
|
Once it is installed on your cluster you can use the following
|
||||||
|
functionalities:
|
||||||
|
|
||||||
|
a. Key 'a' =\> Switch to automatic pilot;
|
||||||
|
|
||||||
|
b. Key 'm' =\> Switch to manual pilot;
|
||||||
|
|
||||||
|
c. Key 'i' =\> Show pod\'s name. Move the ship towards an alien;
|
||||||
|
|
||||||
|
d. Key 'h' =\> Print help;
|
||||||
|
|
||||||
|
e. Key 'n' =\> Jump between; different namespaces (my preferred feature!)
|
||||||
|
|
||||||
|
## Tuning KubeInvaders
|
||||||
|
|
||||||
|
At Codemotion Milan 2019, my colleagues and I organized a desk with a
|
||||||
|
game station for playing KubeInvaders. People had to fight with K8s to
|
||||||
|
win a t-shirt.
|
||||||
|
|
||||||
|
If you have PODs that require a few seconds to start, you may lose. It
|
||||||
|
is possible to set the complexity of the game with these parameters as
|
||||||
|
env var in the K8s deployment:
|
||||||
|
|
||||||
|
a. ALIENPROXIMITY =\> Reduce this value to increase the distance between aliens;
|
||||||
|
|
||||||
|
b. HITSLIMIT =\> Seconds of CPU time to wait before shooting;
|
||||||
|
|
||||||
|
c. UPDATETIME =\> Seconds to wait before update PODs status (you can set also 0.x Es: 0.5);
|
||||||
|
|
||||||
|
The result is a harder game experience against the machine :D
|
||||||
|
|
||||||
|
## Use cases
|
||||||
|
|
||||||
|
Adopting chaos engineering strategies for your production environment is
|
||||||
|
really useful because it is the only way to test if a system supports
|
||||||
|
unexpected destructive events.
|
||||||
|
|
||||||
|
KubeInvaders is a game so please do not take it too seriously but it has
|
||||||
|
some important use cases:
|
||||||
|
|
||||||
|
- Test how resilient K8s clusters are on unexpected PODs deletion;
|
||||||
|
|
||||||
|
- Collect metrics like PODs restart time;
|
||||||
|
|
||||||
|
- Tuning readiness probes;
|
||||||
|
|
||||||
|
## Next step
|
||||||
|
|
||||||
|
I want to continue to add some cool features and integrate it into a
|
||||||
|
Kubernetes dashboard because I am planning to transform it into a
|
||||||
|
"Gamified Chaos Engineering and Development Tool for Kubernetes".
|
||||||
|
|
||||||
|
For "Development Tool for Kubernetes" I mean something that help
|
||||||
|
developers to interact with deployments in a K8s environment. For
|
||||||
|
example:
|
||||||
|
|
||||||
|
a. Point to the aliens to get PODs logs;
|
||||||
|
|
||||||
|
b. Deploy Helm charts shooting some particular objects;
|
||||||
|
|
||||||
|
c. Read message stored in a specific label present in a deployment;
|
||||||
|
|
||||||
|
Please feel free to contribute to
|
||||||
|
[https://github.com/lucky-sideburn/KubeInvaders](https://github.com/lucky-sideburn/KubeInvaders)
|
||||||
|
and stay updated following \#kubeinvaders news on Twitter
|
||||||
|
([https://twitter.com/luckysideburn](https://twitter.com/luckysideburn))
|
||||||
|
|
||||||
|
Thanks!
|
||||||
Reference in New Issue
Block a user